Background: Serious games have become an alternative support for traditional physical therapy. However, many of these games do not address the emotional needs of patients. People with disabilities often experience emotions such as sadness, frustration, and even anger, which can create a barrier to their rehabilitation treatment. Objective: This review presents a comprehensive overview of technologies, techniques, and methods in affective computing as applied to serious games for physical rehabilitation and identifies key gaps to guide future research in this field. Methods: A scoping review was conducted following PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines, using the databases PubMed, ScienceDirect, IEEE Xplore, ACM Digital Library, PEDro, Springer, and Google Scholar. Results: The initial search yielded 5293 records, of which 9 papers met the inclusion criteria. Data were systematically extracted from these papers based on predefined research questions. Notably, engagement, tiredness, and pain were the most identified emotions, reported in 4 of 9 (50%) studies. Only 3 studies applied theoretical frameworks for emotion classification. Facial expression analysis and gesture recognition were the most frequently used affective computing techniques, yet only 2 studies implemented adaptive gameplay based on affective feedback. Conclusions: The integration of affective computing into serious games represents a promising approach for detecting affective states in patients undergoing rehabilitation. However, the limited number of primary studies, methodological limitations, and potential selection and reference-standard biases limit the reliability and generalizability of the current findings. Future research should prioritize rigorous multicenter designs, standardized evaluation protocols, and multidisciplinary collaboration. Developing these areas is essential to establishing clinical effectiveness.
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Prediction of Clinically Significant Depressive Symptoms at 2-Year Follow-Up in Older Adults: Machine Learning Study Using the English Longitudinal Study of Ageing
Background: Depression in older adults is often underdiagnosed due to atypical symptom presentation and generational stigma, leading to delayed intervention. Early identification of individuals at risk of developing elevated depressive symptoms is therefore critical, but traditional approaches show limited predictive accuracy. To date, no study has applied machine learning (ML) models to predict clinically significant depressive symptoms at 2-year follow-up in older adults in the United Kingdom using data from the English Longitudinal Study of Ageing (ELSA). Moreover, the impact of encoding strategies for categorical health care variables has not been examined. Objective: This study aimed to develop and evaluate ML models to predict the clinically significant depressive symptoms at 2-year follow-up in older adults using ELSA data. We further compared ordinal and one-hot encoding strategies across different ML architectures and identified key predictors of depressive symptoms at follow-up. Methods: Data were drawn from 4 consecutive waves of ELSA, including participants aged ≥50 years without significant depressive symptoms at the baseline wave (waves 6‐9). Clinically significant depressive symptoms were defined as 8-item Center for Epidemiologic Studies Depression Scale (CES-D 8) scores of ≥4 at the subsequent wave (waves 7‐10). Over 120 features spanning sociodemographic, psychological, and health-related domains were analyzed. Eight ML models were applied, including tree-based ensembles, deep learning architectures for tabular data, distance-based methods, probabilistic methods, and linear methods. Model performance was assessed using the area under the receiver operating characteristic curve (AUROC) and -score. Model interpretability was examined using Shapley additive explanations (SHAP). Sensitivity analyses assessed the robustness of results across alternative CES-D 8 thresholds (≥3, ≥4, and ≥5) and encoding strategies. Results: Across waves, the best-performing models achieved mean AUROC scores of 0.72‐0.73, with a peak of 0.75 in the highest-performing wave. Ordinal encoding consistently outperformed one-hot encoding across all ML models, yielding improvements in AUROCs and -scores, with the greatest increase in tree-based methods. SHAP consistently identified loneliness, sleep disturbances, and low social engagement as strong predictors of elevated depressive symptoms at follow-up. Sensitivity analyses across CES-D 8 thresholds demonstrated robust feature importance, with AUROCs ranging from 0.67 to 0.82. Traditional ML models (random forest, extreme gradient boosting, and support vector machines) generally achieved higher performance than the deep learning models for this task. Conclusions: Our findings demonstrate the feasibility of predicting clinically significant depressive symptoms at 2-year follow-up in UK older adults, with moderate accuracy. Ordinal encoding demonstrates superior performance for health care datasets with inherently ordered categorical features. The identification of consistent risk factors highlights opportunities for developing targeted clinical screening tools and preventive interventions. This study provides new evidence on depressive symptom prediction in the UK context, leveraging longitudinal data from ELSA, and contributes to advancing digital mental health research for aging populations.
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The Download: a startup has a solution for AI’s groupthink problem
This is today’s edition of The Download, our weekday newsletter that provides a daily dose of what’s going on in the world of technology.
LLMs are stuck in a groupthink groove. This startup is trying to get them out.
Open up your chatbot of choice—Claude, ChatGPT, Gemini—and type “Give me a random number between 1 and 10.” You’re going to get 7. Almost always.
That won’t work every time—but if it did for you, you may wonder if I have superpowers. I don’t.
The truth is that most large language models are stuck in a rut. They are far more predictable and far less creative in their responses than you might expect. That’s fine for tasks like coding or research, but groupthink is a problem when you’re brainstorming or planning your next vacation.
The Australian startup Springboards has a solution. It built an LLM called Flint, which has been trained to come up with a wider variety of responses than mainstream LLMs to open-ended questions such as “Where should I go in Europe?”
Meet the company pushing chatbots away from the obvious.
—Will Douglas Heaven
The must-reads
I’ve combed the internet to find you today’s most fun/important/scary/fascinating stories about technology.
1 Scientists say they have built a cell from scratch for the first time
Built with lab-made DNA, it can feed, grow, and multiply. (CNN)
+ It brings us closer to creating synthetic life. (Quanta)
+ And is arguably the greatest feat of bioengineering yet. (New Scientist $)
+ But also raises concerns over the dangers of synthetic biology. (NYT $)
+ Mirror organisms could threaten life on Earth. (MIT Technology Review)
2 OpenAI has proposed giving the Trump administration a 5% stake
Talks over a public ownership deal come amid rising political pressure.(FT $)
+ OpenAI also proposed other US AI giants providing a 5% stake. (CNBC)
+ That could include Anthropic, Google, and Meta. (Bloomberg $)
+ President Trump says he wants the public to have a stake in AI. (BBC)
3 Singapore has seized a $42 million mansion tied to Nvidia chip smuggling
It was seized as part of an investigation into alleged illegal trading. (BBC)
+ Days earlier, Supermicro’s Taiwan offices were raided in the probe. (FT $)
4 Anthropic’s Fable 5 is back online
But queries posing security risks may be routed to less powerful models. (Axios)
+ Anthropic restored access yesterday after the US lifted an export ban. (BBC)
+ But the battle over how to tame AI has just begun. (WSJ $)
+ Anthropic has launched a new AI science product. (MIT Technology Review)
5 Meta is building its own cloud infrastructure business
It’s exploring two ways of monetizing AI compute and models. (Bloomberg $)
+ One is selling access to models hosted on Meta’s infrastructure. (CNBC)
+ The other is selling “raw” computing power. (TechCrunch)
6 PlayStation will stop releasing games on discs in 2028
Future PS5 games will be digital-only releases. (Verge)
+ The news comes days after reports that GTA VI will have no disc. (BBC)
+ It’s put a nail in physical media’s coffin. (Wired $)
7 A low-cost Chinese AI model is catching up with US giants on their home turf
Western customers are drawn to GLM-5.2’s cheap but powerful model. (Reuters $)
+ Chinese open-source models are spreading fast. (MIT Technology Review)
8 Google has lost its fight against a record €4.1 billion EU antitrust fine
It was charged in 2018 for using Android to block rivals. (CNBC)
9 The UN has launched an “AI for Good” commission
Salesforce CEO Benioff and Rwandan President Kagame will co-chair it. (Axios)
10 People prefer AI impersonators over politicians
The study’s findings raise alarm bells around potential public deception. (404 Media)
Quote of the day
“If AI overdelivers, it will impact financial stability. If AI underdelivers, it will impact financial stability.”
—Torsten Slok from Apollo Global Management shares common concerns about AI at the European Central Bank’s annual conference, Reuters reports.
One More Thing

America was winning the race to find Martian life. Then China jumped in.
In July 2024, after more than three years on Mars, the Perseverance rover came across a peculiar rocky outcrop. Instead of the usual crystals or sedimentary layers, this one had spots. Those specks were the best hint yet of alien life.
NASA began a new mission to bring the rocks back to Earth to study. But now, just over a year and a half later, the project is on life support. As a result, those oh-so-promising rocks may be stuck out there forever.
This also means that, in the race to find evidence of alien life, America has effectively ceded its pole position to its greatest geopolitical rival: China. Beijing is now moving full steam ahead with its own version of NASA’s mission.
Here’s how the search for Martian life has become a contest between two superpowers.
—Robin George Andrews
We can still have nice things
A place for comfort, fun, and distraction to brighten up your day. (Got any ideas? Drop me a line.)
+ The classic arcade game Crazy Taxi is returning.
+ Thom Yorke’s live set from the Sydney Opera House is a reminder of what an extraordinary performer he is.
+ Peer into 1,000 gloriously illuminated New York apartment windows at night in this generative photography project.
+ The Orion constellation dazzlingly displays every stage of star formation in this image from the James Webb Space Telescope.
Top image credit: Sarah Rogers/MITTR | Photos Getty
Please send gloriously illuminated New York apartments to hi@technologyreview.com.
You can follow me on LinkedIn. Thanks for reading!
—Thomas

